![]() Grinding mobs was at times the best way to level because of the lack of quests in certain areas, unless you wanted to travel to a different zone across the world. Quest rewards didn’t care about your class or your spec. Many sent you to different zones or even different continents to complete them. Some quest stories had no actual conclusion. Looking back, this was utterly necessary.Ĭan you imagine new WoW players today leveling through the original classic zones? Quests were hidden around the map. Blizzard pinned it all on him, but the developers are the ones who really wanted to blow up the world and re-imagine WoW‘s leveling experience. Let’s look back at what Cataclysm delivered and how it transitioned the game from the first era of WoW to its current version.ĭeathwing has earned his nickname. Cataclysm was pivotal for more than just its reshaping of Azeroth. It was also a turning point for the game that allowed WoW to succeed against modern competitors. It was the expansion that changed WoW more than any other, and it remains the most controversial. WoW will soon be 13 years old, so Cataclysm‘s launch was essentially the midpoint for the game to date. #CATACLYSM WOW VIDEO SHORTS PATCH#With a patch called simply “The Shattering,” the Azeroth that we had leveled and reveled in since 2004 disappeared forever. This post was from a user who has deleted their account.Seven years ago this fall Cataclysm struck WoW. I'm guessing you're going to need a decent computer for reflections to appear on the water, my comp probably will. This post was from a user who has deleted their account. Ever made one that didnt look like an ape? I am not experienced in 3d modelling and texturing too, even though i do not work in that department, but i do not think you need any experience to compare a model of a vanilla race to a model of a Vrykul or god forbit a Cataclysm Goblin. The facial textures of the default characters are mostly horrible too. Especially compared to newer character models, like the Vrykul. You can not say the default character models are not in a bad shape. Look at most of the weapons and gear from Wrath, not a big difference in poly count from Vanilla WoW, but leaps and bounds. Comment by Thror on T04:32:31-05:00Īlso, what is with people and poly counts? I model and texture for a living and it's not all about how many polys! Wrath is the perfect example of how well done textures can make even a low poly model look amazing. They still haven't gotten smoother/natural lookin' shorelines down, but I guess I can't expect miracles. A complete revolution in the graphics of the game can cost Blizzard part of it player base. Thus, Blizzard will lose costumers, it is true that WoW graphics are not the best nowadays (but they aren't the worst either).īetter graphics can lead to less costumers. If they improve the graphics of WoW, people who have crappy computers won't be able to run the game. How do Blizzard lose subscribers by allowing a broader amount of computers to run the game? Oh, I see the people who only play a game because of the graphics, they will not be missed. I would've liked a completely new graphic system in WoW somehow, but I suppose Blizzard's either too lazy to do something like that or they think it'll become too hard for computers to run it, which makes the game less playable for some people and therefore they'll lose subscribers. There's still lack of polygons in character 3D models and actual landscape (including objects etc.)īasically the whole game looks crappy nowadays (compared to other games), except for (incoming) water fx and spell effects. Just changing water fx doesn't make it look any better overall. ![]()
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